![WorldofLevelDesign on Twitter: "Remember #UE4 scale: ✓ Default character height is 180 Unreal units ✓ 1 Unreal unit = 1cm ✓ 180 Unreal units = 180cm ✓ 180cm = 1.8m (5.9 ft) WorldofLevelDesign on Twitter: "Remember #UE4 scale: ✓ Default character height is 180 Unreal units ✓ 1 Unreal unit = 1cm ✓ 180 Unreal units = 180cm ✓ 180cm = 1.8m (5.9 ft)](https://pbs.twimg.com/media/EHa4t7JXkAAT_Wr.jpg)
WorldofLevelDesign on Twitter: "Remember #UE4 scale: ✓ Default character height is 180 Unreal units ✓ 1 Unreal unit = 1cm ✓ 180 Unreal units = 180cm ✓ 180cm = 1.8m (5.9 ft)
![Using the default mannequin, I get this shoulder problem using the starter pack animations.. Is there a fix for this? - Character & Animation - Epic Developer Community Forums Using the default mannequin, I get this shoulder problem using the starter pack animations.. Is there a fix for this? - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/3X/8/2/82f18b0273d009dff902a26a3edf3c061b48ffd8_2_690x326.jpeg)
Using the default mannequin, I get this shoulder problem using the starter pack animations.. Is there a fix for this? - Character & Animation - Epic Developer Community Forums
![Procedural Turn in Place with a single Control Rig node (WIP) - Marketplace - Epic Developer Community Forums Procedural Turn in Place with a single Control Rig node (WIP) - Marketplace - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/a/5/aa560002376720efd24cc910285e87e2ed817022.jpeg)
Procedural Turn in Place with a single Control Rig node (WIP) - Marketplace - Epic Developer Community Forums
![Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton. – BearHammer Games Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton. – BearHammer Games](https://bearhammergame.files.wordpress.com/2021/10/bothskels.png)
Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton. – BearHammer Games
![We've made an online demo of our procedural walk engine ! You can try it here : https://tinyurl.com/SpirAnim ( Might not work on mobile, better on computer ;) ) : r/proceduralgeneration We've made an online demo of our procedural walk engine ! You can try it here : https://tinyurl.com/SpirAnim ( Might not work on mobile, better on computer ;) ) : r/proceduralgeneration](https://external-preview.redd.it/7KFL1YX2IuY-59t7BgKqzzUBVteK9Eo4W7VtPx2a9lw.png?format=pjpg&auto=webp&s=6615668c8f7f11158876cab471c580e58f9c0133)